Nils Gawlik

Game Developer, International Media & Computing Student, wrote a bachelor's thesis on procedural dungeon generation

code samples / github

Bachelor's Thesis

I wrote my bachelor's thesis about threedimensional cyclic dungeon generation. The thesis is available on github:

In the thesis I present a strategy to generate a grid-based threedimensional dungeon layout from a set of construction rules. These rules are chosen in such a way that the resulting dungeon contains cyclic structures, such as a return to the entrance, key/lock cycles and shortcuts.

The corresponding Unity implementation is an editor extension that assembles a complete, playable dungeon inside the editor or at runtime from predefined level pieces. The extension is highly configurable and can potentially generate all kinds of structures, not just dungeons.

games you can play right now, in your browser!

More games, including collabs with others, on my page:

Old portfolio (last updated: 2016, misc. small games and prototypes)

dropbox download

check out my youtube channel for gameplay videos of some (older) games